|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wasn't it David Fontaine who wrote:
>I looked back a ways and found "Unconfirmed Bugs 2 Dec 2001" but did not
>see this bug. I know there have been some problems with functions, and
>working on my latest scene I got something that crashes both compiles,
>hopefully it can help.
>
>Windows 98 SE
>Athlon 1.4GHz
>512Mb DDR
>
>If you change Fade from a function to a texture, comment out the
>"#declare Foo = " block, and change the texture of the sphere from Foo
>to Fade, it doesn't crash. Having the camera and light statements does
>not affect the crashing, and Foo must actually be used on an object to
>crash the render.
>
This is the same as the known bug
problem with normals/functions: crash!
(if an isosurface is the first function parsed, then things go horribly
wrong)
http://news.povray.org/MPG.16724448f4beb4ad9896c3@news.povray.org
Workround: add "#declare fred=function{0}" at the top of your scene
file.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3C0DAF1C.16535D12@faricy.net> , David Fontaine
<dav### [at] faricynet> wrote:
--------------385658AA47199FE361B553A9
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
--------------385658AA47199FE361B553A9
Content-Type: application/x-unknown-content-type-POV-Ray.Scene;
name="iso_crackle_field_bugfind.pov"
Content-Transfer-Encoding: base64
Content-Disposition: inline;
filename="iso_crackle_field_bugfind.pov"
--------------385658AA47199FE361B553A9--
You should really know this isn't a group for attachments. As for your
message, see Mike's response.
Thorsten
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thorsten Froehlich wrote:
>
> You should really know this isn't a group for attachments. As for your
> message, see Mike's response.
I was going to put it in the message but then decided to attach it...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike Williams wrote:
>
> This is the same as the known bug
>
> problem with normals/functions: crash!
> (if an isosurface is the first function parsed, then things go horribly
> wrong)
The workaround works, but there is no isosurface in my scene, netiher
was there in the post you referenced...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |