Mike Williams wrote:
>
> This is the same as the known bug
>
> problem with normals/functions: crash!
> (if an isosurface is the first function parsed, then things go horribly
> wrong)
The workaround works, but there is no isosurface in my scene, netiher
was there in the post you referenced...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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