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From: Mr  Art
Subject: animation question
Date: 4 Oct 2001 07:28:46
Message: <3BBC7F88.2030102@chesapeake.net>
I have a very short scene file:
#version 3.5;
global_settings{assumed_gamma 1}
camera 
{location  <-0.5,-1.3,10>
	sky z up z right x*1.38192 angle 45
	look_at   0
	}
light_source {0*x color rgb 1 translate z*5 rotate < 45,0,-120>}
light_source {0*x color rgb 1 translate z*5 rotate <-50,0,-110>}
#declare TestSphere=
sphere 
{
	z*0.7, 0.7
	finish	{ambient 0.0 diffuse 1.5
		phong 1.5 specular 1.5	phong_size 70.0 roughness 0.01
		}
	interior{ior 1.6}
	}
object 
{TestSphere
	pigment {color rgb<0.2, 1.0, 0.1>*clock filter 0.97}
	}
object 
{TestSphere
	pigment {color rgb<0.2, 1.0, 0.1>*1.00  filter 0.97}
	translate -y*2
	}
plane 
{z,-0.851
	texture	{
		pigment{rgb 0.8}
		finish{ambient 0 diffuse 0.5 phong 0 specular 0}}
		}

And a very short anim.ini file:
Initial_Frame 
	= 1
Final_Frame 
	= 100
Output_File_Name 
= C:\images
Initial_Clock 		= 0.0
Final_Clock 		= 2.0

The docs say that this is enough to run an animation, but
all I get is 1 frame.
What am I missing??


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From: Mr  Art
Subject: Re: animation question
Date: 4 Oct 2001 07:36:55
Message: <3BBC8170.9010505@chesapeake.net>
My bad, forgot to say I am using 3.5 beta 4 on PII 400 with Win98 SE
Mr. Art wrote:

> I have a very short scene file:
<snip>
> And a very short anim.ini file:
<snip>
> The docs say that this is enough to run an animation, but
> all I get is 1 frame.
> What am I missing??
>


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From: Bob H 
Subject: Re: animation question
Date: 4 Oct 2001 18:01:12
Message: <3bbcdc28@news.povray.org>
"Mr. Art" <mra### [at] chesapeakenet> wrote in message
news:3BB### [at] chesapeakenet...
>
> And a very short anim.ini file:
> Initial_Frame
> = 1
> Final_Frame
> = 100
> Output_File_Name
> = C:\images
> Initial_Clock = 0.0
> Final_Clock = 2.0
>
> The docs say that this is enough to run an animation, but
> all I get is 1 frame.
> What am I missing??

Those = aren't actually on separate lines like that are they?
If so try moving them to single lines like the Intial_Clock = 0.0 is done.
I don't see anything wrong with it besides possibly that.

Bob H.


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From: Simon
Subject: Re: animation question
Date: 5 Oct 2001 10:42:55
Message: <3bbdc6ef$1@news.povray.org>
> Output_File_Name = C:\images

I think that should be:

Output_File_Name = C:\images\


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From: Arthur Flint
Subject: Re: animation question
Date: 5 Oct 2001 14:49:04
Message: <3BBE016D.9040605@chesapeake.net>
I see the the lines properly on my mail reader
here at work. Don't know how they got seperated for you.
I use the same files for 3.1g and it works like a charm.

Bob H. wrote:

> "Mr. Art" <mra### [at] chesapeakenet> wrote in message
> news:3BB### [at] chesapeakenet...
> 
>>And a very short anim.ini file:
>>Initial_Frame
>>= 1
>>Final_Frame
>>= 100
>>Output_File_Name
>>= C:\images
>>Initial_Clock = 0.0
>>Final_Clock = 2.0
>>
>>The docs say that this is enough to run an animation, but
>>all I get is 1 frame.
>>What am I missing??
>>
> 
> Those = aren't actually on separate lines like that are they?
> If so try moving them to single lines like the Intial_Clock = 0.0 is done.
> I don't see anything wrong with it besides possibly that.
> 
> Bob H.
> 
> 
> 
>


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From: Arthur Flint
Subject: Re: animation question
Date: 5 Oct 2001 14:50:45
Message: <3BBE01D3.6050902@chesapeake.net>
I use the same files in povray 3.1g and it works like a charm.

I have no idea what could be wrong.

Simon wrote:

>>Output_File_Name = C:\images
>>
> 
> I think that should be:
> 
> Output_File_Name = C:\images\
> 
> 
> 
>


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From: Trevor Quayle
Subject: Re: animation question
Date: 5 Oct 2001 14:58:43
Message: <3bbe02e3$1@news.povray.org>
When you run the scene do you call the proper.ini file?

I personally use the master.ini file and comment/uncomment the animation
blocks as needed so I know the proper ini file is being used.

-tgq

"Mr. Art" <mra### [at] chesapeakenet> wrote in message
news:3BB### [at] chesapeakenet...
> I have a very short scene file:
> #version 3.5;
> global_settings{assumed_gamma 1}
> camera
> {location  <-0.5,-1.3,10>
> sky z up z right x*1.38192 angle 45
> look_at   0
> }
> light_source {0*x color rgb 1 translate z*5 rotate < 45,0,-120>}
> light_source {0*x color rgb 1 translate z*5 rotate <-50,0,-110>}
> #declare TestSphere=
> sphere
> {
> z*0.7, 0.7
> finish {ambient 0.0 diffuse 1.5
> phong 1.5 specular 1.5 phong_size 70.0 roughness 0.01
> }
> interior{ior 1.6}
> }
> object
> {TestSphere
> pigment {color rgb<0.2, 1.0, 0.1>*clock filter 0.97}
> }
> object
> {TestSphere
> pigment {color rgb<0.2, 1.0, 0.1>*1.00  filter 0.97}
> translate -y*2
> }
> plane
> {z,-0.851
> texture {
> pigment{rgb 0.8}
> finish{ambient 0 diffuse 0.5 phong 0 specular 0}}
> }
>
> And a very short anim.ini file:
> Initial_Frame
> = 1
> Final_Frame
> = 100
> Output_File_Name
> = C:\images
> Initial_Clock = 0.0
> Final_Clock = 2.0
>
> The docs say that this is enough to run an animation, but
> all I get is 1 frame.
> What am I missing??
>


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From: Emory Stagmer
Subject: Re: animation question
Date: 5 Oct 2001 15:01:15
Message: <3BBE036C.76553BD3@yahoo.com>
Are you running the render against the .POV file or against the .INI
file?
Running it against the .INI file is required for an animation.
If you run the .POV file, you'll get only one frame, clock=0

If you're running the .INI file and only getting one frame, it's a bug!

Emory Stagmer

"Mr. Art" wrote:
> 
> My bad, forgot to say I am using 3.5 beta 4 on PII 400 with Win98 SE
> Mr. Art wrote:
> 
> > I have a very short scene file:
> <snip>
> > And a very short anim.ini file:
> <snip>
> > The docs say that this is enough to run an animation, but
> > all I get is 1 frame.
> > What am I missing??
> >


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From: Mr  Art
Subject: Re: animation question
Date: 5 Oct 2001 21:25:51
Message: <3BBE95BD.7090103@chesapeake.net>
Yes. The anim.ini file is stored in my include directory
and is the one that I use for almost all animations that I
run.

Trevor Quayle wrote:

> When you run the scene do you call the proper.ini file?
>


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From: Mr  Art
Subject: Re: animation question
Date: 6 Oct 2001 21:32:16
Message: <3BBFE8A3.4080501@chesapeake.net>
A strange thing was occurring: if the *.ini file for the
animation was in the current directory, everything worked.
But if it was in a different directory other than the
current directory, the *.ini file was never used. This
was not a problem in 3.1. I have tried the ini file in
different directories, but to no avail. The docs do not
mention any limitations for the locations of ini files,
so is this behavior a bug?

Trevor Quayle wrote:

> When you run the scene do you call the proper.ini file?
>


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