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When you run the scene do you call the proper.ini file?
I personally use the master.ini file and comment/uncomment the animation
blocks as needed so I know the proper ini file is being used.
-tgq
"Mr. Art" <mra### [at] chesapeakenet> wrote in message
news:3BB### [at] chesapeakenet...
> I have a very short scene file:
> #version 3.5;
> global_settings{assumed_gamma 1}
> camera
> {location <-0.5,-1.3,10>
> sky z up z right x*1.38192 angle 45
> look_at 0
> }
> light_source {0*x color rgb 1 translate z*5 rotate < 45,0,-120>}
> light_source {0*x color rgb 1 translate z*5 rotate <-50,0,-110>}
> #declare TestSphere=
> sphere
> {
> z*0.7, 0.7
> finish {ambient 0.0 diffuse 1.5
> phong 1.5 specular 1.5 phong_size 70.0 roughness 0.01
> }
> interior{ior 1.6}
> }
> object
> {TestSphere
> pigment {color rgb<0.2, 1.0, 0.1>*clock filter 0.97}
> }
> object
> {TestSphere
> pigment {color rgb<0.2, 1.0, 0.1>*1.00 filter 0.97}
> translate -y*2
> }
> plane
> {z,-0.851
> texture {
> pigment{rgb 0.8}
> finish{ambient 0 diffuse 0.5 phong 0 specular 0}}
> }
>
> And a very short anim.ini file:
> Initial_Frame
> = 1
> Final_Frame
> = 100
> Output_File_Name
> = C:\images
> Initial_Clock = 0.0
> Final_Clock = 2.0
>
> The docs say that this is enough to run an animation, but
> all I get is 1 frame.
> What am I missing??
>
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