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It seems that the merge{} structure doesn't elliminate internal surfaces as
it should; see this scene:
camera {
location -10*z
look_at z
}
merge {
sphere {x,2}
sphere {-x,2}
pigment {rgbt .9}
finish {ambient 1}
}
Manually constructing the merge doesn't work either:
intersection {
sphere {x,2 inverse}
sphere {-x,2 inverse}
pigment {rgbt .9}
finish {ambient 1}
inverse
}
Although if you remove the final 'inverse,' you do get the inverse of the
result you want.
- Slime
[ http://www.slimeland.com/ ]
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