Am 07.01.2017 um 18:17 schrieb jhu:
> Povray exporter. Actually, the UV mapping appears a bit off since I didn't quite> UV map to the correct viewport. I'll make another one with better UV mapping.
Actually, I guess the slight offset in the viewport actually does the
video some good.
"jhu" <nomail@nomail> wrote:
> Stephen <mca### [at] aolcom> wrote:>> >> > These are fascinating. I just started to look at Blender physics two> > nights ago.> > Are you using the Blender Game Engine or the PovRay exporter?> >> >> > --> >> > Regards> > Stephen>> Povray exporter. Actually, the UV mapping appears a bit off since I didn't quite> UV map to the correct viewport. I'll make another one with better UV mapping.
Great work !!!
Maybe a cardboard texture on the side panes and a floor plane with wood planks
or workshop/factory floor would add some setting?
Can we use it to promote the workflow ?
Please make more!
"jhu" <nomail@nomail> wrote:
> "omniverse" <omn### [at] charternet> wrote:> > "jhu" <nomail@nomail> wrote:> > > http://i.imgur.com/calqoyd.gifv> > Good thing that repeats over and over again or else the real magic of that might> > have eluded me. I can't begin to figure how that was done, even if reversed.> >> > Thanks for the look at it!> >> > Bob>> It's a Blender physics simulation. On the last frame, all blocks are UV mapped> by viewport to the same image_map. Then go back to first frame and start> rendering.
clever, fascinating