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This is my attempt at an animation, and not just a rotating object at the
origin.
http://ca.geocities.com/morbjectay/animations.htm
Floorplan_B.mpg 1437kb, 300 frames
Floorplan_F.mpg 487kb, 100 frames
I've reduced the use of radiosity and included a point light at the camera
location.
Comments most welcome.
Stephen
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"StephenS" <sshonfield(at)ottawa(dot)net> wrote:
> This is my attempt at an animation, and not just a rotating object at the
> origin.
> http://ca.geocities.com/morbjectay/animations.htm
> Floorplan_B.mpg 1437kb, 300 frames
> Floorplan_F.mpg 487kb, 100 frames
>
> I've reduced the use of radiosity and included a point light at the camera
> location.
>
> Comments most welcome.
>
> Stephen
That is cool, but I almost missed this one. Create new thread?
Can you show how you make your camera move through a path like that?
In my "Tomb", I made several clips and put them together afterwards. Would
be better to make all movement in the same file...
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> That is cool, but I almost missed this one. Create new thread?
> Can you show how you make your camera move through a path like that?
> In my "Tomb", I made several clips and put them together afterwards. Would
> be better to make all movement in the same file...
>
Thanks.
For the camera, I declare some splines first, points going from 0 to 1 with
a point before and after incase I use quadratic.
#declare lookatspline_C =
spline {
quadratic_spline
-0.1 ,< 15700 , 350 , 600 >
0 ,< 16030 , 390 , 600 >
...
#declare locationspline_C =
spline {
quadratic_spline
-0.1 ,< 15700 , 360 , 600 >
0 ,< 16000 , 360 , 600 >
...
For the camera, part of the definition looks like this
#if(clock_on=0)
camera{
... stuff for still picture
#else
camera{
perspective
#ifdef (locationspline_C)
location locationspline_C(clock)
#else
location <0,0,0>
#end
#ifdef (lookatspline_C)
look_at lookatspline_C(clock)
#else
look_at <0,.5,0>
#end
#end
}
light_source {
locationspline_C(clock)
, rgb <.8,.8,.8>
}
I was unhappy with a radiosity only lighting, so I have a light follow along
with the camera.
I started out with one long walk (now removed from website) but decided to
brake it up into smaller shots. This is a long term project for me, as I
slowly improve the scene elements, I'll update portions of the animation.
Stephen
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