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> Depending on what you mean by "scale", you might want to do something
> like this to cause the radius to vary linearly as z changes
Well, I was thinking of a permanent scale, like a cylinder and not like
a cone, as you showed me...
> #declare F = function {
> x*cos((z+2*clock)*2*pi)*(z-A)/B + x*x +
> y*sin((z+2*clock)*2*pi)*(z-A)/B + y*y
> }
I think I get it, though I would have to test it to be sure... I wish I
had time to spend again on this project... Maybe this weekend!
> [I've also changed the syntax from being MegaPov specific to something
> that will also work in POVRay, so that I could test it].
Yes, thanks, I didn't know about it, but I'll use it from now on... (Do
you know of other MegaPOV VS POV3.5 changes regarding isosurfaces?)
> If you just want to scale the while thing, then you'll find the "scale"
> keyword useful. It still works with isosurfaces.
No, no... I'd prefer to keep it in math and less povray code.
Thanks a lot Mike,
Simon
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Simon Lemieux wrote:
> Oh, and an animated GIF is considered an Image? or an animation? I
> thought it would be the latter...
For the purposes of this news server we consider animated gifs as a binary
animation file and therefore they should be posted in the binaries.animations
group.
--
Ken Tyler
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Wasn't it Simon Lemieux who wrote:
>
>Yes, thanks, I didn't know about it, but I'll use it from now on... (Do
>you know of other MegaPOV VS POV3.5 changes regarding isosurfaces?)
>
Yes, and I've written them all down for you at
<http://www.econym.demon.co.uk/isotut/pov35.htm>
--
Mike Williams
Gentleman of Leisure
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in article 3DE82FE3.2EFE0C7D@no_spam.com, Simon Lemieux at
no_### [at] no_spamcom wrote on 30/11/02 3:26 am:
>> Hi Simon, you should post any binary files to p.b.* (povray.binaries.*). In
>> this case, you should have posted this one to povray.binaries.images.
>
> Thanks for noticing me Fidel, I just didn't know I made the mistake of
> sending it to povray.animations instead of povray.binaries.animations!
>
> Oh, and an animated GIF is considered an Image? or an animation? I
> thought it would be the latter...
Any binaries you should post to p.b.*
Animations you post to p.b.a, images p.b.i, etc...
All the best
Fidel.
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in article 3DE83024.7D9AFCA8@no_spam.com, Simon Lemieux at
no_### [at] no_spamcom wrote on 30/11/02 3:27 am:
>
>
> Fidel viegas wrote:
>>
>> in article 3DE01727.420BE516@no_spam.com, Simon Lemieux at
>> no_### [at] no_spamcom wrote on 24/11/02 12:02 am:
>>
>>>> BTW, anybody knows how I could scale the radius of the twisted cylinder?
>>>
>>> Oh and I forgot, here is the function:
>>> function {
>>> x*cos((z+2*clock)*2*pi) + x^2 +
>>> y*sin((z+2*clock)*2*pi) + y^2
>>> }
>>
>> The most appropriate group for this discussion would be p.a-u
>> (povray.advance-users).
>> This one is for discussing animation.
>
> Yes, of course! Though I wasn't really looking for disscussing, but
> rather sharing my start with the isosurface and btw asking a question...
>
> Thanks Fidel,
> Simon
Was your file an animation? Cause all I could see was a static image.
If you wanted to share, then I think you use the p.b.*.
I remember once sending a binary file to a non-binary discussion and someone
pointed that out.
All the best
Fidel.
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> Was your file an animation? Cause all I could see was a static image.
> If you wanted to share, then I think you use the p.b.*.
Yup, it was an animated gif of 10 frames, should loop indefinately...
> I remember once sending a binary file to a non-binary discussion and someone
> pointed that out.
Yea, I just sent it too fast to the wrong ng!
Thanks,
Simon
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> Yes, and I've written them all down for you at
> <http://www.econym.demon.co.uk/isotut/pov35.htm>
Perfect! the thing I took note was about the unions and intersections
stuff, I will use it a lot in my project.
Thanks a lot!
Simon
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> For the purposes of this news server we consider animated gifs as a binary
> animation file and therefore they should be posted in the binaries.animations
> group.
That's right, I made a mistake... should I cancel the post and repost
it to p.b.animations ?
Simon
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Simon Lemieux wrote:
>
> > For the purposes of this news server we consider animated gifs as a binary
> > animation file and therefore they should be posted in the binaries.animations
> > group.
>
> That's right, I made a mistake... should I cancel the post and repost
> it to p.b.animations ?
As long as this thread has become it's a bit too late now.
Just don't let it happen again :)
--
Ken Tyler
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> As long as this thread has become it's a bit too late now.
> Just don't let it happen again :)
Okay, np.
Simon
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