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> Depending on what you mean by "scale", you might want to do something
> like this to cause the radius to vary linearly as z changes
Well, I was thinking of a permanent scale, like a cylinder and not like
a cone, as you showed me...
> #declare F = function {
> x*cos((z+2*clock)*2*pi)*(z-A)/B + x*x +
> y*sin((z+2*clock)*2*pi)*(z-A)/B + y*y
> }
I think I get it, though I would have to test it to be sure... I wish I
had time to spend again on this project... Maybe this weekend!
> [I've also changed the syntax from being MegaPov specific to something
> that will also work in POVRay, so that I could test it].
Yes, thanks, I didn't know about it, but I'll use it from now on... (Do
you know of other MegaPOV VS POV3.5 changes regarding isosurfaces?)
> If you just want to scale the while thing, then you'll find the "scale"
> keyword useful. It still works with isosurfaces.
No, no... I'd prefer to keep it in math and less povray code.
Thanks a lot Mike,
Simon
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