A while back I wrote a program to make animations from a bunch of spatch
models by using them as keyframes and interpolating the in between
frames. Now I've converted it to POV3.1 using arrays to hold the model
data and macros to do the interpolation and convert the raw data to
bicubic_patch models.
Its at http://arthur.merlin.net.au/~pod/lipsync/lipsmacro.pov
Please note that it only does linear interpolation and the models are
nothing to write home about but I'd really like to hear what people
think :)
Cheers, PoD.
PoD wrote:
> > A while back I wrote a program to make animations from a bunch of > spatch models by using them as keyframes and interpolating the in > between frames. Now I've converted it to POV3.1 using arrays to hold > the model data and macros to do the interpolation and convert the raw > data to bicubic_patch models.> > Its at http://arthur.merlin.net.au/~pod/lipsync/lipsmacro.pov>
Nice. I've been wondering which of the many utilities will be converted
to macros.
I was thinking of doing something similar to this, but instead of
keyframe interpolation I wanted to make a skeletal animation system. The
problem is that I haven't a clue as to how to go about it.
PS: The lips animation makes me want to go to a late night double
feature picture show :)
--
Theran Cochran - shi### [at] fotoinfinet
http://members.xoom.com/theran/