PoD wrote:
>
> A while back I wrote a program to make animations from a bunch of
> spatch models by using them as keyframes and interpolating the in
> between frames. Now I've converted it to POV3.1 using arrays to hold
> the model data and macros to do the interpolation and convert the raw
> data to bicubic_patch models.
>
> Its at http://arthur.merlin.net.au/~pod/lipsync/lipsmacro.pov
>
Nice. I've been wondering which of the many utilities will be converted
to macros.
I was thinking of doing something similar to this, but instead of
keyframe interpolation I wanted to make a skeletal animation system. The
problem is that I haven't a clue as to how to go about it.
PS: The lips animation makes me want to go to a late night double
feature picture show :)
--
Theran Cochran - shi### [at] foto infi net
http://members.xoom.com/theran/
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