POV-Ray : Newsgroups : povray.advanced-users : Cloth on a table... Server Time
6 Oct 2024 14:39:35 EDT (-0400)
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From: Alain
Subject: Re: Cloth on a table...
Date: 6 Dec 2006 17:38:16
Message: <45774658$1@news.povray.org>
Stephen nous apporta ses lumieres en ce 06/12/2006 09:24:
> "RusHHouR" <gee### [at] mailnu> wrote:
>> Wow! Thanks a lot guys, and most of all Thomas for giving my problems your
>> time!

>> (The models are not poser, just ragdolls converted to .inc-files.
>> And this scene is not in disrespect to anyone. Just for fun.)


> it.

> think that you were being disrespectful but there are some strange people
> out there.




> Stephen



"ragdolls" or "paperdolls" are common names for figures in several games. 
Paperdolls are mosily 2D with faked 3D effects. They are flat and usualy made in 
8 animation sets. Monsters in Doom where in that case, before the name was 
introduced.
Ragdolls are the 3D equivalents, the models been 3D, you don't need to fake. 
They are triangle mesh based.

-- 
Alain
-------------------------------------------------
Hardware, n.: The parts of a computer system that can be kicked.


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From: Thomas de Groot
Subject: Re: Cloth on a table...
Date: 7 Dec 2006 03:04:39
Message: <4577cb17$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.4577370059c8a65a47d3ae5e0@news.povray.org...
>
> Roger that. Well your commented code was sure more enlightning to me than
> the documentation. Im tweaking the intervals and iterations atm.
>
Glad to hear that. The documentation is indeed somewhat obscure in parts, 
and there are sections (and possibilities) that I don't really understand 
there. Also, I believe that some docs are just missing, for instance: the 
flag making, which I can do but without understand all of it.

Thomas


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From: Stephen
Subject: Re: Cloth on a table...
Date: 7 Dec 2006 03:50:01
Message: <web.4577d4d159c8a65af1cb1e660@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
>
>
>
> "ragdolls" or "paperdolls" are common names for figures in several games.
> Paperdolls are mosily 2D with faked 3D effects. They are flat and usualy made in
> 8 animation sets. Monsters in Doom where in that case, before the name was
> introduced.
> Ragdolls are the 3D equivalents, the models been 3D, you don't need to fake.
> They are triangle mesh based.
>
> --
> Alain
> -------------------------------------------------
> Hardware, n.: The parts of a computer system that can be kicked.

Thanks for the explanation Alain. In that case I am impressed with Rushhours
use of them.

Stephen


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