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"Random Pete" <pet### [at] gmailcom> wrote:
> I'm working on a design which has a number of media-filled objects (using
> emission to produce glowing effects around other solid objects). Very often
> where 2 objects overlap in the camera view, occasonal bright white pixels
> appear on the objects...
If you're using spotlights in your scene, there seems to be a bug with
media-filled objects when using spotlights (and cylinder lights). I only
recently came across this problem, and posted a discussion about it...
http://news.povray.org/povray.general/thread/%3Cweb.45125ba9d84b4b77cc29cf380%40news.povray.org%3E/
The only solution that I found was to turn off media_interaction in the
lights (which in your case would be OK, since you're using emission media.)
Perhaps this will help?
Ken W.
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Kenneth nous apporta ses lumieres en ce 26/10/2006 01:27:
> "Random Pete" <pet### [at] gmailcom> wrote:
>> I'm working on a design which has a number of media-filled objects (using
>> emission to produce glowing effects around other solid objects). Very often
>> where 2 objects overlap in the camera view, occasonal bright white pixels
>> appear on the objects...
> If you're using spotlights in your scene, there seems to be a bug with
> media-filled objects when using spotlights (and cylinder lights). I only
> recently came across this problem, and posted a discussion about it...
>
http://news.povray.org/povray.general/thread/%3Cweb.45125ba9d84b4b77cc29cf380%40news.povray.org%3E/
> The only solution that I found was to turn off media_interaction in the
> lights (which in your case would be OK, since you're using emission media.)
> Perhaps this will help?
> Ken W.
Another solution: use a regular or parallel light and a mask. The mask is a
simple box with a hole punched trough with a cylinder.
--
Alain
-------------------------------------------------
"Sure, everyone's in favor of saving Hitler's brain, but when you put it into
the body of a great white shark, suddenly you're a madman."
--Futurama
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