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14 May 2024 19:59:33 EDT (-0400)
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From: scott
Subject: Re: Computer locked up
Date: 13 Aug 2015 10:21:55
Message: <55cca803$1@news.povray.org>
> The Lego town I am working on takes a lot of RAM when you turn the
> little top studs on.

How many top studs do you have in total? You might be able to get away 
with only turning them on for the visible ones in the foreground. Once 
the studs get to be less than a couple of pixels big you probably won't 
notice that they're gone (especially with a little bit of focal blur).


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From: Mike Horvath
Subject: Re: Computer locked up
Date: 13 Aug 2015 13:39:09
Message: <55ccd63d$1@news.povray.org>
On 8/13/2015 10:21 AM, scott wrote:
>> The Lego town I am working on takes a lot of RAM when you turn the
>> little top studs on.
>
> How many top studs do you have in total? You might be able to get away
> with only turning them on for the visible ones in the foreground. Once
> the studs get to be less than a couple of pixels big you probably won't
> notice that they're gone (especially with a little bit of focal blur).
>

It's an orthographic render, so all studs are the same size everywhere.


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From: Bald Eagle
Subject: Re: Computer locked up
Date: 13 Aug 2015 22:10:01
Message: <web.55cd4d55aa5e7cc55e7df57c0@news.povray.org>
What about using an SD card or similar storage device for "memory", such as with
"Ready Boost"
http://windows.microsoft.com/en-us/windows/using-memory-storage-device-speed-computer#1TC=windows-7
or "eBoostr"

coupled with:

http://arstechnica.com/gadgets/2015/08/samsung-unveils-2-5-inch-16tb-ssd-the-worlds-largest-hard-drive/

http://bgr.com/2015/07/28/intel-micron-3d-xpoint-ram-memory-technology/

?


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From: Mike Horvath
Subject: Re: Computer locked up
Date: 13 Aug 2015 22:35:05
Message: <55cd53d9$1@news.povray.org>
On 8/13/2015 10:07 PM, Bald Eagle wrote:
> What about using an SD card or similar storage device for "memory", such as with
> "Ready Boost"
>
http://windows.microsoft.com/en-us/windows/using-memory-storage-device-speed-computer#1TC=windows-7
> or "eBoostr"
>
> coupled with:
>
>
http://arstechnica.com/gadgets/2015/08/samsung-unveils-2-5-inch-16tb-ssd-the-worlds-largest-hard-drive/
>
> http://bgr.com/2015/07/28/intel-micron-3d-xpoint-ram-memory-technology/
>
> ?
>
>


I'm already using an SSD for my swap drive.


Mike


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From: scott
Subject: Re: Computer locked up
Date: 14 Aug 2015 02:56:47
Message: <55cd912f$1@news.povray.org>
On 13/08/2015 18:39, Mike Horvath wrote:
> On 8/13/2015 10:21 AM, scott wrote:
>>> The Lego town I am working on takes a lot of RAM when you turn the
>>> little top studs on.
>>
>> How many top studs do you have in total? You might be able to get away
>> with only turning them on for the visible ones in the foreground. Once
>> the studs get to be less than a couple of pixels big you probably won't
>> notice that they're gone (especially with a little bit of focal blur).
>>
>
> It's an orthographic render, so all studs are the same size everywhere.

How many in total?


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From: clipka
Subject: Re: Computer locked up
Date: 14 Aug 2015 23:45:07
Message: <55ceb5c3$1@news.povray.org>
Am 13.08.2015 um 15:57 schrieb Mike Horvath:
> On 8/13/2015 6:43 AM, clipka wrote:
>> The Windows version already displays its current memory usage in the
>> status bar; and the render statistics output includes the peak memory
>> usage during the render (IIRC the Unix version does that as well).
>>
>
> Eventually Windows will step in and terminate the program,

That doesn't match my experience - usually the Reset button needs to 
step in and terminate the entire OS.

> at which time
> any statistics are lost unless POVray stores them somewhere on disk.

What would you want with such a log on disk? All it'll tell you is that 
the system went bonkers at X bytes of memory usage - but I don't need a 
log to tell you that X = your physical memory size.


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From: clipka
Subject: Re: Computer locked up
Date: 14 Aug 2015 23:50:22
Message: <55ceb6fe$1@news.povray.org>
Am 13.08.2015 um 15:58 schrieb Mike Horvath:

> I just increased the size of the swap file to 32GB and that still wasn't
> enough. Time to give up.

You'd need to increase physical memory size, not swap file size.


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From: clipka
Subject: Re: Computer locked up
Date: 15 Aug 2015 00:25:45
Message: <55cebf49$1@news.povray.org>
Am 14.08.2015 um 04:07 schrieb Bald Eagle:
> What about using an SD card or similar storage device for "memory", such as with
> "Ready Boost"
>
http://windows.microsoft.com/en-us/windows/using-memory-storage-device-speed-computer#1TC=windows-7
> or "eBoostr"
>
> coupled with:
>
>
http://arstechnica.com/gadgets/2015/08/samsung-unveils-2-5-inch-16tb-ssd-the-worlds-largest-hard-drive/
>
> http://bgr.com/2015/07/28/intel-micron-3d-xpoint-ram-memory-technology/
>
> ?

SSD is pretty damn fast compared to HDD, but compared to physical main 
memory it's still sluggishly slow. It also doesn't help at all that to 
access even a single byte of swap memory the operating system needs to 
retrieve the entire corresponding page (4 kB) from the storage medium to 
main memory.

As far as POV-Ray is concerned, the only substitute for genuine physical 
main memory is genuine physical main memory.


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From: Mike Horvath
Subject: Re: Computer locked up
Date: 15 Aug 2015 00:37:06
Message: <55cec1f2$1@news.povray.org>
On 8/14/2015 2:56 AM, scott wrote:
> On 13/08/2015 18:39, Mike Horvath wrote:
>> On 8/13/2015 10:21 AM, scott wrote:
>>>> The Lego town I am working on takes a lot of RAM when you turn the
>>>> little top studs on.
>>>
>>> How many top studs do you have in total? You might be able to get away
>>> with only turning them on for the visible ones in the foreground. Once
>>> the studs get to be less than a couple of pixels big you probably won't
>>> notice that they're gone (especially with a little bit of focal blur).
>>>
>>
>> It's an orthographic render, so all studs are the same size everywhere.
>
> How many in total?
>

Over two million.


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From: Mike Horvath
Subject: Re: Computer locked up
Date: 15 Aug 2015 00:38:18
Message: <55cec23a$1@news.povray.org>
On 8/14/2015 11:44 PM, clipka wrote:
> What would you want with such a log on disk? All it'll tell you is that
> the system went bonkers at X bytes of memory usage - but I don't need a
> log to tell you that X = your physical memory size.
>

Oh, I thought POV-Ray uses virtual memory when physical memory runs out. 
Never mind then.


Mike


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