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I wonder if rendering something even remotely resembling this would be
possible with POV-Ray by using its 4D Julia object:
http://www.miqel.com/images_1/fractal_math_patterns/natural-patterns/fire.jpg
Anyone feeling inspired?-)
--
- Warp
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Warp nous illumina en ce 2008-07-25 19:55 -->
> I wonder if rendering something even remotely resembling this would be
> possible with POV-Ray by using its 4D Julia object:
>
> http://www.miqel.com/images_1/fractal_math_patterns/natural-patterns/fire.jpg
>
> Anyone feeling inspired?-)
>
Quite probable, as it realy looks like a julia fractal. You just need to find
the right set of parameters.
High iteration count. Right 3D slice. Right 4D vector, algebra type, function
type, distance...
--
Alain
-------------------------------------------------
Q: If pro is opposite of con,then what is the opposite of progress?
A: Congress!
Men's restroom, House of Representatives, Washington , DC
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Alain <ele### [at] netscape net> wrote:
> Quite probable, as it realy looks like a julia fractal. You just need to find
> the right set of parameters.
> High iteration count. Right 3D slice. Right 4D vector, algebra type, function
> type, distance...
I'm not worrying about the parameters. I'm worrying about the texturing.
--
- Warp
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Le Sat, 26 Jul 2008 15:07:53 -0400, Warp a modifié des petits morceaux de
l'univers pour nous faire lire :
> I'm not worrying about the parameters. I'm worrying about the
> texturing.
pigment pattern seems rather simple: either a plain pigment with a set of
colored lights, or a 'wood' colors pattern along the longest axis, with a
big scale ?
Dropping shape information, the coloring is rather green/red/yellow
(which is a mix of green & red, so should really have only two basic
tinctures)
Notice there is nearly no blue components... just a light green and a
light red.
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>> I'm not worrying about the parameters. I'm worrying about the
>> texturing.
Except for the odd edge effects it's just solid metal color
with good lighting. (see image in p.b.i.)
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