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I've started on my Honorverse animation, and I've run into a snag.
I want something to give some form of indication of the speeds of these
ships. My thoughts turned to the Wing Commander series of games, that
show tiny bits of space junk flying past the ships, and I thought, "This
might work."
However, I do not want to generate hundreds of tiny objects to have go
flying past the ships. I tried using a global media, but the results
did not meet my expectations.
Any suggestions?
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Timothy Groves wrote:
> I've started on my Honorverse animation, and I've run into a snag.
>
> I want something to give some form of indication of the speeds of
> these ships. My thoughts turned to the Wing Commander series of
> games, that show tiny bits of space junk flying past the ships, and I
> thought, "This might work."
>
> However, I do not want to generate hundreds of tiny objects to have go
> flying past the ships. I tried using a global media, but the results
> did not meet my expectations.
>
> Any suggestions?
I presume you mean that you don't want to populate your scene with millions
of tiny objects, of which only the few near the camera are seen? What if
only the few hundred near the camera are actually generated?
Hmm, inside a cubed area around the camera, generate these tiny objects. The
cube follows the camera location. The tiny objects don't follow, but rather
stay in place. Whenever one of the objects get outside of the cube, it gets
moved to the opposite side of the cube.
Well, I might just as well implement it. Have a look in
povray.binaries.animations for a demo animation plus source code.
Hope it helps.
Rune
--
http://runevision.com
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