|
|
Well, it's getting time to render the label for a CD, and I need to use the
of the bug that prevents it from rendering ASCII characters above 128.
I haven't checked for newer versions of the program in a while, so I'm still
using a modified version of the SuperPatch based on 3.1e. (Although the docs
say this is a bug in the Watcom compiler, I compiled my modifications with
Visual C++ 5.0 and it's still wrong.) If anyone has figured out a way to beat
this bug, I'd much appreciate information on how it can be fixed--there must
be a way.
The last thing I want to do is load the font in a font editor and switch
glyphs around; it's problematic at best and I'd much prefer a more permanent
solution anyway.
Lummox JR
Post a reply to this message
|
|
|
|
Lummox JR wrote:
>
> Well, it's getting time to render the label for a CD, and I need to use the
> of the bug that prevents it from rendering ASCII characters above 128.
> I haven't checked for newer versions of the program in a while, so I'm still
> using a modified version of the SuperPatch based on 3.1e. (Although the docs
> say this is a bug in the Watcom compiler, I compiled my modifications with
> Visual C++ 5.0 and it's still wrong.) If anyone has figured out a way to beat
> this bug, I'd much appreciate information on how it can be fixed--there must
> be a way.
> The last thing I want to do is load the font in a font editor and switch
> glyphs around; it's problematic at best and I'd much prefer a more permanent
> solution anyway.
>
> Lummox JR
Check out the patch by Jon Cruz -
http://www.geocities.com/SiliconValley/Network/4453/unipatch/
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
|
|
Ken wrote:
> Check out the patch by Jon Cruz -
> http://www.geocities.com/SiliconValley/Network/4453/unipatch/
Many thanks!
In trying to install this patch, I discovered (not soon enough) that it had
been included in the Superpatch all along; I just had no idea it was there.
The only thing I had needed was to add a line to the scene file changing
string encoding to ISO-8859-1. Doh!
Hindsight is a wonderful thing, but anyway I'm grateful nonetheless for the
speedy help. Thanks again.
Lummox JR
Post a reply to this message
|
|