Am 29.01.2018 um 15:08 schrieb Bald Eagle:
> I'm looking to model a crushed box corner.
> This is likely something trivial to do in a mesh-based package like Blender,
> etc, but it seems to me to be rather complicated to work out the mechanism by
> which to model the folding of the faces and especially the corner - where there
> is by necessity actual crushing.
> I was wondering if anyone's ever thought about, read about, or experimentes with
> deforming a mesh like this.
> The only thing I've found so far that's even remotely similar is "mesh
> crumpling" by Paul Bourke:
> But that's not anything like crushing a corner in one direction.
Maybe Koppi's Playground has some tools for this?
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