POV-Ray : Newsgroups : povray.advanced-users : Crushed box corner : Re: Crushed box corner Server Time: 23 Jul 2019 11:24:49 GMT
  Re: Crushed box corner  
From: clipka
Date: 29 Jan 2018 15:46:20
Am 29.01.2018 um 15:08 schrieb Bald Eagle:
> I'm looking to model a crushed box corner.
> This is likely something trivial to do in a mesh-based package like Blender,
> etc, but it seems to me to be rather complicated to work out the mechanism by
> which to model the folding of the faces and especially the corner - where there
> is by necessity actual crushing.
> I was wondering if anyone's ever thought about, read about, or experimentes with
> deforming a mesh like this.
> The only thing I've found so far that's even remotely similar is "mesh
> crumpling" by Paul Bourke:
> http://paulbourke.net/geometry/polygonmesh/
> But that's not anything like crushing a corner in one direction.

Maybe Koppi's Playground has some tools for this?

Post a reply to this message

Copyright 2003-2008 Persistence of Vision Raytracer Pty. Ltd.