POV-Ray : Newsgroups : povray.advanced-users : Crushed box corner : Re: Crushed box corner Server Time
20 Apr 2024 01:03:57 EDT (-0400)
  Re: Crushed box corner  
From: clipka
Date: 29 Jan 2018 10:46:20
Message: <5a6f41cc$1@news.povray.org>
Am 29.01.2018 um 15:08 schrieb Bald Eagle:
> I'm looking to model a crushed box corner.
> 
> This is likely something trivial to do in a mesh-based package like Blender,
> etc, but it seems to me to be rather complicated to work out the mechanism by
> which to model the folding of the faces and especially the corner - where there
> is by necessity actual crushing.
> 
> I was wondering if anyone's ever thought about, read about, or experimentes with
> deforming a mesh like this.
> 
> The only thing I've found so far that's even remotely similar is "mesh
> crumpling" by Paul Bourke:
> http://paulbourke.net/geometry/polygonmesh/
> 
> But that's not anything like crushing a corner in one direction.

Maybe Koppi's Playground has some tools for this?


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