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Alex Kluchikov wrote:
> Hello.
> I am working on POV-Ray patch it to create additional file with float pixel
> values. I blanked ClipColour function to do nothing, so, now normal POV-Ray
> output looks malcoloured, but we have file with float values of r,g,b,t and,
> may be, some other (e.g. surface depth) and can use some software to
> manipulate.
> I am also on developing application to view such files, adjust
> brightness/contrast values, do different post-processing (e.g. lens effects
> and dynamic processing), save result in some image format, etc.
> For example, we can set phong value above 1 and receive highlight spot of
> pixels with colours value about 2. Then clip colours of all image pixels to
> be in range 1..+infinity, normalize the result and scale it to range 0..1,
> Gaussian and motion blur the image and combine it with original - we have
> highlight glow with some lens effect.
> The work is in progress, and I have some samples to show. Currently I have
> no implementation of Gaussian and motion blurs, so, I was to do it in
> Photoshop.
> I post samples in p.b.i.
> Is anybody interested, has advises or suggestions?
> Or, may be, I am doing work somebody has done?
My suggestion would be to wait until next MegaPOV (which will come after
POV-Ray 3.6).
Some additional notes:
- floating point binary output is somewhat critical in terms of
portability so it would not be a good idea to make it the only available
format.
- some of the manipulations you mention could better be done internally
in POV - this would avoid introducing new proprietary file formats and
and specialized programs. Next MegaPOV will contain a new post
processing feature for this as well.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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