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On Mon, 24 Mar 2003 12:21:25 +0000, "David Burnett" <var### [at] ntlworldcom>
wrote:
> #declare Chladni_uv = function{
> pigment {
> function{Chladni_2d (x,y,z,4,5)}
> uv_mapping
> }
> }
uv_mapping is always defined in relation to geometry of some shape. There is
lack of shape in above example so no uv_mapping available. But you can always
use own user-defined functions which translates x,y,z coordinates to some 2D
coordinates in your preferred way.
ABX
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