On 27 Aug 2002 17:20:44 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> pixel {
> CENTER
> color
> TRANSFORMS
> }
> The intersection test of 'pixel' is same as sphere with radius==epsilon (or
> some tolerance value)
If this is the same as sphere then why to implememnt it at all ?
It should be very simple to write macro where according to camera location,
transformation and imagesizes you can create sphere with correct finish and
location to be considered as "point" object. You can use for calculations
macros posted by me at http://news.povray.org/povray.text.scene-files/23663/
ABX
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