POV-Ray : Newsgroups : povray.general : Radiosity as toon-shading approximator? : Re: Radiosity as toon-shading approximator? Server Time
31 Jul 2024 12:25:40 EDT (-0400)
  Re: Radiosity as toon-shading approximator?  
From: Lukas Winter
Date: 21 Mar 2007 13:13:18
Message: <pan.2007.03.21.18.13.16.920925@removeit.geloescht.net>
Am Tue, 20 Mar 2007 22:22:14 -0400 schrieb Greg M. Johnson:

> Okay, now does THAT technique only work well with spheroids?
> 

I developed a toon shading technique a while ago that works with all kinds
of surfaces using attenuation. The drawback is for each object you have
you need a slightly larger copy of it, which can get quite difficult for
isosurfaces or blobs. I'll post it as soon as I have posted my RSOCP...


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