Am Tue, 20 Mar 2007 22:22:14 -0400 schrieb Greg M. Johnson:
> Okay, now does THAT technique only work well with spheroids?
>
I developed a toon shading technique a while ago that works with all kinds
of surfaces using attenuation. The drawback is for each object you have
you need a slightly larger copy of it, which can get quite difficult for
isosurfaces or blobs. I'll post it as soon as I have posted my RSOCP...
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