> The AA is quite high in that last image already. I think that one was made
> with +AM2 +A0.0 +R4. I've played with this enough to know that there is
> more going on in the TRON images then just AA. For example the grid fades
> to all white... not all black as it should. Remember the white grid lines
> only cover about 2% of the grid surface. The perpandicular grid lines are
> certainly getting wider with distance from the camera. So much so that the
> surface is all white just a few grid squares away from the camera in that
> last shot.
I guess the blurred grid effect in TRON is due to MIP-Mapping
http://en.wikipedia.org/wiki/Mipmap
I remember to have seen blurred textures in the far in
some games. To reproduce this with just the SDL should be
some work, especially when trilinear filtering on the edges
between different LOD images is desired.
Sebastian
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