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Am Sat, 08 Jul 2006 11:00:09 -0400 schrieb Carl:
> I'd like to try and copy the game grid effect as seen in the movie TRON.
> Check out this example for those who aren't familiar with it.
>
> http://www.wwwmwww.com/Matt/Animation1.gif
>
> Here is one of my current POV-Ray renders...
>
> http://www.wwwmwww.com/Matt/hover2.png
>
> However reciently I've been pointed to this work done in Realsoft 3D
>
> http://www.matthias-kappenberg.de/index.php?id=165
>
> Can anyone here tell how he pulled off this effect? And better yet can it
> be copied in POV-Ray?
>
> Thanks,
> Carl
For a nice grid you can layer two textures of which one holds
the x lines and one the z lines.
It should look somewhat similar as follows.
#declare line_width=0.1
#declare T_lines =
texture {
pigment {
gradient x
color_map {
[0.0 rgb 1.0 ] // White rgb <1,1,1>
[line_width rgb 1.0 ] // White rgb <1,1,1>
[line_width rgbt 1.0 ] // Transparent rgbt <1,1,1,1>
[1.0 rgbt 1.0 ] // Transparent rgbt <1,1,1,1>
}
}
}
#declare T_grid =
texture { T_lines }
texture { T_lines rotate 90*y }
I've not tested this one but you get the idea with using
the procedural *gradient x* pattern. If you want to use
a bitmap you should turn off any filtering for to get sharp
lines edges.
Regards,
Sebastian
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