POV-Ray : Newsgroups : povray.newusers : how can i make dust ? : Re: how can i make dust ? Server Time
29 Jul 2024 12:24:15 EDT (-0400)
  Re: how can i make dust ?  
From: Alexander Nagel
Date: 27 Nov 2005 19:29:56
Message: <pan.2005.11.28.00.29.54.19551@web.de>
Am Sun, 27 Nov 2005 11:42:43 -0500 schrieb Alain:

> Another way: (normaly, you can't see individual particles in the dust cloud)
> Start with an object with about the shape you want, a blob should be a good start.
> Now, make it totaly transparent: texture{pigment{ rgbt 1}finish{ambient 0 diffuse
0}}
> Make it hollow: add the "hollow" keyword.
> Fill it with media. Make the media scathering. Try several pigments as density and
add some turbulence.
> You can use the cone filled with media close to the tires and merge it with a blob
some distance 
> away from the car.
> Please note that scathering media is the slowest kind of media.
> DON'T use high intervals value, increase the samples count instead. MUCH faster!
That's for the 
> default media sampling method.
> If the dust is to transparent, you can increase the density, one (1) is not the
maximum, there is no 
> maximum.

Nice idea. I'll try that. Rendertime is not that big problem. I have a
pretty fast box.
But the cloud scenes from Warp take a long time to render.
thx
Alex


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