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On Sat, 02 Jul 2005 10:40:04 -0400, PM 2Ring wrote:
> "Ross" <rli### [at] everestkc net> wrote:
>> I have a normal "myNormal", created from a pigment function "fnPig" that I
>> want to apply to a texture "t3", but i want to apply the normal after I'm
>> done doing the warp & scale loop. "t3" is a texture created with a
>> "texture_map" of two textures "t1" and "t2".
>>
>> Is it possible to apply a normal on "t3" (see comment in "t3") without
>> specifying a normal on "t1" and "t2"? If so, how?
>
> No, but I think the following does what you want.
>
:snip:
> I hope this helps.
Yes, that looks good I think. Thanks for the technique. Looks really goopy
and bumpy :)
Thanks,
ross
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