|
|
On Thu, 28 Oct 2004 18:26:46 +0200, Maurice wrote:
> JS wrote:
>> This is a planet generator macro which I wrote for fun, using patterned
>> textures. I don't know if the picture will actually make it through,
>> since I use the newsreader Pan, which doesn't have any native binary
>> posting capabilities (anyone know any good binary-posting newsreader for
>> Linux ?), but I'll attach the macro before it - it's only a few seconds
>> render with atmoshpere disabled.
>>
>> No doubt there's plenty to improve here, but this was my first serious
>> try with making my own texture (or a macro, for that matter)...
>>
>>
> I get no output. What settings did you use to call the macro with?
I've attached my test file. It can be used to generate a nice animation,
too :). Or at least the frames of the animation; I've yet to find any
program which could make a series of png images into a video.
*** BEGIN planet.pov ***
global_settings { assumed_gamma 2.2 }
#include "planet.inc"
#include "transforms.inc"
#local CamPos = <-8,5,0>;
#local sunvector = <0,4,-10>;
camera {
location CamPos
look_at <0,0,0>
}
// The Sun
light_source {
sunvector
color rgb <3,3,3>
parallel
point_at <0,0,0>
}
// Our glorious planet.
object {
#local trans = transform { rotate 360 * clock * y }
planet(4, 0, 1, 1, vinv_transform(sunvector, trans)) transform { trans }
}
*** END planet.pov ***
Post a reply to this message
|
|