POV-Ray : Newsgroups : povray.general : Ambient 1.0 with shadows : Re: Ambient 1.0 with shadows Server Time
2 Aug 2024 14:14:59 EDT (-0400)
  Re: Ambient 1.0 with shadows  
From: PoD
Date: 3 Oct 2004 00:45:13
Message: <pan.2004.10.03.04.45.10.198364@internode.on.net>
On Sat, 02 Oct 2004 21:53:18 -0500, Lazarus Plath wrote:

> Hi,
> I'm trying to render shapes sitting on a plane and I want the shape to 
> cast shadows onto the plane but i want the plane to be a solid color, 
> namely white.
> 
> Depending on the light and camera position the plane will have gradients 
> as expected. I tried setting ambient to 1.0 for the plane but then no 
> shadows appear on it. I've also tried setting diffuse to greater than 
> 1.0 to blow it out but it begins to alias at the edges of the shape and 
> it's not always applicable. I also tried rendering two images, with and 
> without the shape then using photoshop to remove those pixels that are 
> the same but this isn't working out either, extra pixels along edges.
> 
> You can see what I'm trying to do here...
> <http://homepage.mac.com/lazarusp/media/media.html>
> It was very tricky to make that and I was very limited in light and 
> camera positions, plus I ultimately had to do some work in photoshop. 
> 
> So, is there a way to have a texture that is a solid color, like ambient 
> 1.0, yet still have shadows cast on it?
> 
> -Lazarus

Try setting brilliance to 0
This will cause the rendered colour to be constant
regardless of angle between the surface and light source.


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