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On Sat, 02 Oct 2004 21:53:18 -0500, Lazarus Plath wrote:
> Hi,
> I'm trying to render shapes sitting on a plane and I want the shape to
> cast shadows onto the plane but i want the plane to be a solid color,
> namely white.
>
> Depending on the light and camera position the plane will have gradients
> as expected. I tried setting ambient to 1.0 for the plane but then no
> shadows appear on it. I've also tried setting diffuse to greater than
> 1.0 to blow it out but it begins to alias at the edges of the shape and
> it's not always applicable. I also tried rendering two images, with and
> without the shape then using photoshop to remove those pixels that are
> the same but this isn't working out either, extra pixels along edges.
>
> You can see what I'm trying to do here...
> <http://homepage.mac.com/lazarusp/media/media.html>
> It was very tricky to make that and I was very limited in light and
> camera positions, plus I ultimately had to do some work in photoshop.
>
> So, is there a way to have a texture that is a solid color, like ambient
> 1.0, yet still have shadows cast on it?
>
> -Lazarus
Try setting brilliance to 0
This will cause the rendered colour to be constant
regardless of angle between the surface and light source.
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