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I'm super pleased with what I've come up with your help.
http://tyler.ml1.net/guitar.png
Here's the actual texture statement.
It's a triple texture, and actually done more or less it's done in real
life. The base layer is the actual wood (simularting flamed maple). Next
layer is a clear-coat finish to give it color, and then a 'burst' layer on
top that is usually referred to as an 'ocean burst'. This paint makes
this thing look killer. I'm also really pleased by how real it's looking.
#declare top_wood = texture{
pigment{P_WoodGrain12A color_map{M_Wood9A} scale 2.5 rotate <0,15,0>
warp{repeat x*6.5 offset y*.25 flip <0,0,1>}
finish{specular 1 reflection .1}
}
texture{pigment{rgbf <0,1,.1,1>}}
texture{pigment{spherical color_map{
[0.0 rgbt <0,0,0,.3>]
[0.5 rgbt <0,0,0,.6>]
[0.7 rgbt <0,0,0,1>]
[1.0 rgbt <0,0,0,1>]}
scale 8 translate <0,0,4.375>}}
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