POV-Ray : Newsgroups : povray.general : Mirrored texture? : Re: Mirrored texture? Server Time
2 Aug 2024 22:11:56 EDT (-0400)
  Re: Mirrored texture?  
From: Tyler Eaves
Date: 3 Jul 2004 21:43:26
Message: <pan.2004.07.04.01.44.39.181223@gmail.com>
On Sat, 03 Jul 2004 19:28:47 -0600, John VanSickle wrote:


> If the thingy you're modeling is made of two pieces of wood, then model
> two pieces of wood:
> 
> #local iI=0; #while(iI<2)
>    object { MyWoodShape
>      texture { MyWoodTexture
>        #if(iI) translate z*.3 #end // assumes 1 unit = 1 cm
>      }
>      #if(iI) scale <1,-1,1> #end
>    }
> #local iI=iI+1;#end
> 
> Regards,
> John

Unfortunatly, I'm not sure if I can do it that way. Said object is deeply
nested in CSG, and the actual object is not symetrical. To see a pic check
out the thread 'Guitar WIP' in p.b.images


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.