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On Sat, 03 Jul 2004 19:28:47 -0600, John VanSickle wrote:
> If the thingy you're modeling is made of two pieces of wood, then model
> two pieces of wood:
>
> #local iI=0; #while(iI<2)
> object { MyWoodShape
> texture { MyWoodTexture
> #if(iI) translate z*.3 #end // assumes 1 unit = 1 cm
> }
> #if(iI) scale <1,-1,1> #end
> }
> #local iI=iI+1;#end
>
> Regards,
> John
Unfortunatly, I'm not sure if I can do it that way. Said object is deeply
nested in CSG, and the actual object is not symetrical. To see a pic check
out the thread 'Guitar WIP' in p.b.images
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