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I'm trying to make a scene where several boxes form a circle and
are tangent to the circle. in other words, each box would be
rotated a certain amount as they are placed around the circle.
I tried doing this with a while loop and a couple of variables.
I can get the translation to work, but the rotate doesn't work.
What could I be doing wrong? By the way, I already tried making
the box a declared object that is defined outside the while loop.
Thanks for your help.
#include "colors.inc"
light_source { <-10, 20, 0> color White }
light_source { <0, 50, 0> color White }
plane {
y, -1
pigment { checker color Black color White scale 5 rotate y*45 }
}
camera {
location <0, 20, 0>
look_at <0, 0, 0>
}
#declare rad = 10; // radius of circle
#declare objects = 9; // number of objects in circle
#declare position = 0; // starting position
#declare increment = 2*pi / objects; // increment between objects
#declare degree = 180/pi; // Radian to degree conversion
#declare thisobject = box {
<-1,-1,-1>
<1,1,1>
pigment { color Green }
rotate <0,increment*degree,0>
}
#while (position < 2*pi)
box {
<-1,-1,-1>
<1,1,1>
pigment { color Green }
rotate <0,increment*degree,0> // rotate the box so that it is tangent.
translate <cos(position)*rad, 0, sin(position)*rad>
}
#declare position = position + increment;
#end
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