|
![](/i/fill.gif) |
On Tue, 21 Jan 2003 18:20:03 +0000, Warp wrote:
> Instead of translating the camera, add the translation vector to the
> location vector.
Cool, that worked:
camera {
location <-1.25, 1.25, -2> + <1.25*clock2, -1.25*clock2, 0>
look_at <0, 0, 0>
}
you can check out the fixed version here:
http://suso.suso.org/visual/3d/neatobject9.mpg
> And by the way, 0*clock = 0.
Yes, I know that. What I was thinking when I did that is that
perhaps povray wasn't seeing the translate line unless I put a clock
variable there, so it wouldn't hurt anything to put one there since I
wanted the camera to look at 0,0,0 anyways.
thanks for your help
Post a reply to this message
|
![](/i/fill.gif) |