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On Tue, 21 Jan 2003 17:18:35 +0000, Warp wrote:
> Suso Banderas <sus### [at] suso org> wrote:
>> But I am having trouble getting the camera to track
>> to <0,0,0> as it moves.
>
> Either you want something else, or there's something which I don't get.
>
> Have you tried simply defining the look_at vector as <0,0,0> in all
> camera definitions?
Yes I have tried that.
For the camera move part, this is what I have:
camera {
location <-1.25, 1.25, -2>
translate <1.25*clock2, -1.25*clock2, 0.75*clock2>
look_at <0*clock, 0*clock, 0*clock>
}
Originally I tried
camera {
location <-1.25, 1.25, -2>
look_at <0, 0, 0>
translate <1.25*clock2, -1.25*clock2, 0.75*clock2>
}
But then I read the part in the PovRay documentation that mentioned
that some coordinates might not be read repeatedly if they happen
before a translate, so I tried putting the look_at after the translate.
But that didn't head so I tried using a 0*clock method, thinking that
maybe it wouldn't read the look_at line again unless it had the word
clock in it.
All, I'm trying to do is make the camera look at the same point as it
moves through space. A simple camera track.
Thanks for your help.
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