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On Sun, 08 Sep 2002 23:27:25 -0400, Ken wrote:
But you're saying, if I understand correctly, that with a union of
triangles, I can use a pigment OR a texture quite freely, yes?
--Mark
> What it really want's is -
>
> #include "glass.inc"
>
> #declare T1 = texture { pigment { Col_Glass_Winebottle }} #declare T2 =
> texture { pigment { Col_Glass_Orange }}
>
>
> mesh {
> triangle {<a>, <b>, <c> texture { T1 }} triangle {<c>, <d>, <e>
> texture { T2 }} etc...
> }
>
>
--
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GLS$ d+ s+: a C+ UL--- P L++ E--- W+ N+ o+ K- w--
O-- M- V-- PS+ PE Y+ PGP- t 5-- X- R- tv+ b+ DI++ D++
G e+++ h--- r+++ y+++
------END GEEK CODE BLOCK------
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