POV-Ray : Newsgroups : povray.newusers : Assigning different textures to triangles in a mesh : Re: Assigning different textures to triangles in a mesh Server Time
4 Nov 2024 13:44:50 EST (-0500)
  Re: Assigning different textures to triangles in a mesh  
From: Mark M  Wilson
Date: 8 Sep 2002 23:18:04
Message: <pan.2002.09.08.23.20.36.111164.1883@att.net>
On Sun, 08 Sep 2002 22:53:20 -0400, Ken wrote:

 To use the pre-declare
> colors listed in glass.inc you would have to use them like this -
> 
> #include "glass.inc"
> 
> mesh {
>         triangle {<a>, <b>, <c> texture { pigment { Col_Glass_Winebottle
>         }}} triangle {<c>, <d>, <e> texture { pigment { Col_Glass_Orange
>         }}} etc...
> }

Ok, I tried this, and it didn't work either.   AAARRGGH!  I _really_
don't relish the idea of making extremely thin triangle-shaped prisms,
and rotating/translating them into place...
--Mark W.

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