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On Mon, 24 Jun 2002 12:36:52 -0500, Justin Carlson wrote:
> I used pov-ray to light up a picture. It picutre look somewhat like a
> cave. I am trying to light the mouth of the cave while leaving the
> inside dark but light enough to make out general feature. After
> following the tutorials I am not able to produce the desired affect. The
> light is either 100% on or 100% off using: spotlight and other options.
I would suggest you use point lights with a falloff value so the light
dims with distance, just position them near the mouth of the cave. Also,
use an ambient value of 0 in your textures and use radiosity to get more
realistic illumination, it will keep things in shadow from looking flat
and spread the light through the cave more realistically.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: <chr### [at] tagpovrayorg>
WWW: http://homepage.mac.com/chrishuff/
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