|
|
On Sat, 18 May 2002 03:42:32 -0500, Anton Sherwood wrote:
> I've been using a `sky' with all 8 primary colors arranged at the
> vertices of a cube, with black at the nadir, RGB below the `horizon',
> CMY above the `horizon', and white at zenith. (See the link below for
> some examples.)
>
> I'd like to do the same thing on an object, using layered slope
> functions, but it's not working. I tried:
If that is the code you were using, you weren't layering the textures,
just changing the pigment. Anyway, a better solution might be to use an
average pigment of opaque pigments similar to these. Use color values >1
so the averaging takes it back down to a reasonable value.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: <chr### [at] tagpovrayorg>
WWW: http://homepage.mac.com/chrishuff/
Post a reply to this message
|
|