POV-Ray : Newsgroups : povray.newusers : layered slope : Re: layered slope Server Time
5 Nov 2024 05:24:16 EST (-0500)
  Re: layered slope  
From: Christopher James Huff
Date: 18 May 2002 17:31:05
Message: <pan.2002.05.18.16.33.47.55871.1468@mac.com>
On Sat, 18 May 2002 03:42:32 -0500, Anton Sherwood wrote:

> I've been using a `sky' with all 8 primary colors arranged at the
> vertices of a cube, with black at the nadir, RGB below the `horizon',
> CMY above the `horizon', and white at zenith.  (See the link below for
> some examples.)
> 
> I'd like to do the same thing on an object, using layered slope
> functions, but it's not working.  I tried:

If that is the code you were using, you weren't layering the textures,
just changing the pigment. Anyway, a better solution might be to use an
average pigment of opaque pigments similar to these. Use color values >1
so the averaging takes it back down to a reasonable value.


-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: <chr### [at] tagpovrayorg>
WWW: http://homepage.mac.com/chrishuff/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.