POV-Ray : Newsgroups : povray.newusers : mipmapping : Re: mipmapping Server Time
30 Jul 2024 00:29:43 EDT (-0400)
  Re: mipmapping  
From: tahoma
Date: 12 May 2005 07:31:47
Message: <opsqnunisgx5erxw@buddie.egoof>
> "Is there a way to specify mipmaps in povray or can povray do it by  
> itself?  The only interpolation schemes i found are 'bilinear' and  
> 'normalized  distance'."
>
> And if you think this is a perfectly valid and legit question i can only  
> note we have a different view here.
>
> The correct way to ask the question Tim gave the answer for would have  
> been "rendering a scene with image maps gives unexpectedly bad results  
> for me - what can be done about this?".  Instead wrong assumptions were  
> made how the solution for the problem should look like.

It is not possible to formulate a question regarding to the answer. Thats
paradox. As i said, i did not want to tell anyone, how the solution should
look like. I wanted to know whether povray support a technique or not. My
experiences (in realtime graphics) showed that trilinear filtering
improves the image quality with respect to rendering speed more that FSAA.
Maybe it was dumb or even respectless to the povray community to ask such
question, but it came to quite a huge discussion about mipmapping and
derived image filter techniques. Maybe you should listen to others and
merge their ideas with yours instead of just saying: no. When time comes
you will be lucky that someone will listen to you.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.