POV-Ray : Newsgroups : povray.newusers : mipmapping : Re: mipmapping Server Time
29 Jul 2024 18:16:42 EDT (-0400)
  Re: mipmapping  
From: tahoma
Date: 11 May 2005 14:29:35
Message: <opsqmizllqx5erxw@leningrad>
> POV-Ray doesn't support mipmaps. What you normally do to avoid aliasin
g  

> is
> use (*tadaa*) antialiasing.
>
> There are two methods in POV-Ray, I tend to use the adaptive one to ma
ke  

> use
> of higher but more controlled sampling. Aside of that, there'll sure b
e a
> way to script your own kind of mipmapping (switching the texture  

> dependant
> on distance to the camera, for example), but I don't have a script "of
f  

> the
> shelf" for that.
>
> That aside, once you switch on arealights, radiosity, reflections,
> refractions and media, I doubt that your realtime images look better (
or
> that they're even realtime then). ;-P

You are right, of course :)
I described my current state, when i tried to export my realtime scenes 
 

into
povray without doing fancy things you mentioned.

What is the other antialising method? If you could post some settings
i can play with it would be great.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.