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Hi,
> How did You animate Your camera, by a spline, by simple translate and
> rotate, or did You used the autoclock macro from Chris Colefax ?
Well, I did it the hard way. ;-) Sorry, it's my first animation ever.
camera {
#switch(time_step)
#range (0, 32.4999999)
#local winkel = time_step / 64 * PI;
#local xpos = -1.0 + time_step * .03;
#local ypos = 0.30 + sin(winkel) * 0.472;
#local xview = xpos + 0.1;
#local yview =0.30 + sin(winkel + 0.1) * 0.472;
location <xpos, 0.06, ypos>
look_at <xview, 0.02, yview>
#declare bahn1_x = xpos;
#declare bahn1_y = ypos;
#break
#range (32.5, 46.499999)
#local bahn1_x = -1.0 + 32 * .03;
#local bahn1_y = 0.30 + sin(32 / 60 * PI) * 0.472;
location <bahn1_x + (time_step-32) * .03, 0.06 - ((time_step-32)
/ 14 * 0.04), bahn1_y>
look_at <bahn1_x + 0.1 + (time_step-32) * .03, 0.02, bahn1_y>
#break
#range (46.5, 55.4999)
#local bahn1_x = -1.0 + 32 * .03;
#local bahn1_y = 0.30 + sin(32 / 60 * PI) * 0.472;
location <bahn1_x + (time_step-32) * .03, 0.02, bahn1_y>
look_at <bahn1_x + 0.1 + (time_step-32) * .03, 0.02, bahn1_y>
#break
#range (55.5, 61.499999)
#local bahn1_x = -1.0 + 32 * .03;
#local bahn1_y = 0.30 + sin(32 / 60 * PI) * 0.472;
location <bahn1_x + (time_step-32) * .03, 0.02 + ((time_step-55)
/ 6 * 0.04), bahn1_y>
look_at <bahn1_x + 0.1 + (time_step-32) * .03, 0.02, bahn1_y>
#break
#range (61.5, 68.455555)
#local bahn1_x = -1.0 + 61 * .03;
#local bahn1_y = 0.30 + sin(32 / 60 * PI) * 0.472;
#local winkel = (time_step-61) / 14 * PI;
#local xpos = bahn1_x + sin(winkel) * 0.1;
#local ypos = bahn1_y - (1-cos(winkel)) * 0.2;
location <xpos, 0.06, ypos>
look_at <xpos + cos(winkel) * .1, 0.02, ypos + sin(winkel) * .1>
#break
#range (68.5, 90.455555)
#local bahn1_x = 0.93;
#local bahn1_y = 0.56;
#local xpos = bahn1_x;
#local ypos = bahn1_y - (time_step-68) * .02;
location <xpos, 0.06, ypos>
look_at <xpos, 0.02, ypos + .1>
#break
// etc. etc. etc.
#else
#error str(time_step, 10, 5)
#end
angle 70
}
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