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On Mon, 05 Jul 2004 11:35:34 -0600, Anthony D. Baye
<ant### [at] sdsmtedu> wrote:
>
> I get odd results when rendering with photons, though. It seems to
> treat the transparent surfaces as though they were opaque (that is, th
e
> surfaces are still transparent, but the light doesn't seem to get
> through. I get a solid shadow on the ground to the left instead of
> having a lighter area for the dome, and a colored shadow for the
> crystal.), and nothing I do fixes the problem. If anyone has an Idea
> about what I can do to fix this, I'd appreciate suggestions.
Do you have photons { pass_through } on the dome and the crystal?
Reactor recommended using an ior for the water. In fact, i don't believ
e
you'll get any results at all without an ior. Fresnel reflection,
refraction, and refractive caustics are dependent on the material's inde
x
of refraction, and POV-Ray will not calculate these effects without one.
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