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And lo on Thu, 1 Jul 2004 16:39:37 +0100, Josh <som### [at] microsoft com> did
spake, saying:
>> Hey I might be needing that, have you got a light_source in your scene
>> or
>> is the media showing up only with the ambient cylinder?
>
> just radiosity but it looks rubbish at the moment...what follows is not a
> full scene but shows you what i've been on about
<snip code>
Hmmm interesting, from your code.
with:
camera{
location z*-5000
}
I note if I remove your cylinder 'light source' the picture remains
unchanged if I then also remove the media{emission...} and add
light_source{z*((20000000+1000)/2) rgb 1} that produces the fuzzy
qualities I'd expect from media.
I'll ponder.
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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