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The tree code was just cut and pasted. Did it before dinner. Those images
were the first tests. Ran both at the same time.
On Sat, 26 Jun 2004 12:57:05 +0200, Rune <run### [at] runevisioncom> wrote:
> Nathan O'Brien wrote:
>> I'm using totally different code for these trees.
>> I'm still not sure if I'll stick with them. I know
>> they're too dark but I had this uncontrollable urge
>> to post something this weekend.
>
> Oh, but I thought that unless you simply copy-and-pasted the tree-code
> into the scene right before the final render, you must have had some
> indication of the darkness of the trees before this image was rendered?
> Never mind, I'm nit-picking...
>
>> The previous trees were mesh files created with
>> Gena's java povtree. Ultimately I hope to have any
>> mesh tree generated directly from within the LOTW
>> code. I'm currently playing around with a modified
>> version of tomtree.inc that will write a tree
>> definition out to a temporary file so that any
>> high res render will not have to recalculate the
>> tree definition.
>
> That sound good.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Apr 27**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
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