While working on my next scene something wasn't behaving in the way I
expected, big suprise.
So as I try and do, I isolated out in a separate file those components I
wanted to test and started fiddling. Things started to look odd, damn
followed by ooo!
Then looking at the code I thought: "There's not much there I wonder if I
can make this shorter". So the result is as attached.
Now can anyone guess how I did this with 252 characters and no textures,
non-default finishes or normals just pigments, objects and lights :)
To be honest I'm still working out why it does this, I just thought it
looked funky. On the plus side I've found out in better detail how some
objects work
--
Phil Cook
--
All thoughts and comments are my own unless otherwise stated and I am
happy to be proven wrong.
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