POV-Ray : Newsgroups : povray.binaries.images : Dark (WIP) : Re: Dark (WIP) Server Time
13 Nov 2024 22:26:37 EST (-0500)
  Re: Dark (WIP)  
From: Phil Cook
Date: 27 Apr 2004 07:30:27
Message: <opr634veygp4ukzs@news.povray.org>
On Sat, 24 Apr 2004 16:37:47 -0600, Robert Richens 
<Rob### [at] hscutahedu> wrote:

> I've been working on this off and on for a while.  I drop it when I 
> think I've done everything as well as my current knowledge permits, then 
> pick it up again when I've learned something new.  Have a look, let me 
> know what you think.  I'm struggling with the textures (too plain?) and 
> doors (look too new).  Any ideas on distressing the edges randomly?
>

I like it, it's the sort of style I enjoy. In keeping with the other 
comments here about the light level and knowing the type of ambience 
you're probably after, perhaps shifting the light source directly overhead 
may bring out the surround without distorting the mood, like a deep-pit 
dungeon with the door in the ceiling. I like the skull, bottom right.

Saying that I've just ramped up the brightness/contrast, on my monitor the 
door is barely visible in the original and as to what they are doing: 
didn't even see it. I like the floor texture it works well with the blur 
and the bottles are a nice touch. I've just really ramped up the b/c hey 
there's a barrel on the right and some more doors. I like the detailing on 
the keystone. Hmm yeah the door texture is a bit plain but then again I 
couldn't really see it originally so it depends on how visible its going 
to be?

I couldn't see any of this until altering the brightness which is a shame 
as there is obviously so much work gone into it.

Hmm if you switch to an overhead light pit-style you wouldn't need the 
doors perhaps a floor-level grate that the other prisoner is reaching 
through, might enhance the claustrophobia-feel. Damn I hate that; just had 
an interesting image flash through my head, but I don't do people... yet, 
just going to write it down for a rainy day :)

--
Phil Cook

-- 
All thoughts and comments are my own unless otherwise stated and I am 
happy to be proven wrong.


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