POV-Ray : Newsgroups : povray.binaries.images : Black and blue : Black and blue Server Time
7 Nov 2024 15:33:23 EST (-0500)
  Black and blue  
From: Nekar Xenos
Date: 1 Mar 2015 03:26:43
Message: <op.xus8epv4ufxv4h@xena.home>
Here I have both the black and blue and the WHite and gold simply by  
changing the sky colour
It\s all in the radiosity and exposure

// begin code ---

//--------------------------------------------------------------------------
#version 3.7;
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//--------------------------------------------------------------------------
#default{ finish{ ambient 0 diffuse 1 }}
//------------------------------------------
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
//------------------------------------------

global_settings{
   ambient_light 1
   radiosity {
          // pretrace_start 1
          // pretrace_end 1
           error_bound 0.6
           count 1000
          // brightness 1
          // gray_threshold 0
          // media on
          // normal on
           recursion_limit 2
        } // --------------
  }// end global_settings
// ----------------------------------------



camera{ location  <0, 14, -20>
         right   x*image_width/image_height
         rotate 12*y
         look_at   <-1.25,2.8,0>
         angle 33
       }
//sky_sphere{ pigment { color rgb 1} } // Blue/Black
sky_sphere{ pigment { color rgb <1,1,.3>*20} } // gold/white

// fog  
---------------------------------------------------------------------

// ground  
------------------------------------------------------------------
plane{ <0,1,0>, 0
       pigment{ // solid pattern for use in texture/pigment/normal(/density)
// cube checker pattern, alternates color1 and color2
   checker
     color rgb <1, 1, .1>,
     color rgb .5
     scale 5
}

      } // end of plane
// -----------------------------------------
//box{-50,50 hollow pigment{colour rgb <1,1,0>}finish{diffuse 1}}

union {
#for (Cnt,1,3)
   difference {
      box {<-1,-1,-1>,<1,1,1> }
      sphere {0,1.40 inverse /* texture{ pigment{ color rgb<1,1,1>*0.5}}*/   
}
      sphere {0,1.25}
      texture{ pigment{ color rgb ((Cnt/2)=(int(Cnt/2)))*<.1,.1,.7>+.03}//  
blue / black
               finish{ phong 1 diffuse 1-Cnt/10 reflection{  
0,.1*((Cnt/2)!=(int(Cnt/2)))} }
             }
      translate<0,0,0>
      scale 1+Cnt*0.65
      translate <0,1+Cnt*0.30,0>
      rotate Cnt*<0,-22,0>
    }//----------
#end
scale <1,1,1>
translate<0,1,0>
}
// -----------------------------------------

// End code ---


-- 
-Nekar Xenos-


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Attachments:
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Preview of image '!blueblack.png'
!blueblack.png

Preview of image 'blueblack.png'
blueblack.png


 

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