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On Mon, 09 Feb 2015 02:57:50 +0200, Zeger Knaepen
<zeg### [at] povplacecom> wrote:
>> I didn't mean a physically correct point light, you are right that a
>> 'real'
>> point light won't give soft shadows. I did in fact mean the fake method
>> used by
>> most other render engines when dealing with point lights in 3D
>> software, to give
>> you extra artistic control and ease of use and still end up with a nice
>> result.
>> But thankfully the area light method seems to be a good workaround.
>
> I don't see how it's a workaround.
He means the more physically correct Pov-Ray method is a workaround for
the fake scan-line renderer method.
--
-Nekar Xenos-
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