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On Sun, 08 Feb 2015 18:07:18 +0200, IronLogic <nomail@nomail> wrote:
> Christian Froeschlin <chr### [at] chrfr de> wrote:
>
>> From the documentation:
>>
>> "Any type of light source may be an area light."
>>
>> In essence, the "area_light" keyword in POV-Ray should probably be
>> regarded as the name of the option that enables "soft shadows" for any
>> given light source (although it can do more with "area_illumination").
>>
>> Also, since you mention radiosity, that will also give you soft
>> shadows appropriate for the geometry of the objects that are emitting
>> or scattering light.
>
> Ah thanks, that worked well. I was under the impression you could either
> have a
> point, directional, or area light, but it seems some of their features
> are very
> much 'stackable'.
>
>
In that case you can ignore my previous comment :)
--
-Nekar Xenos-
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