POV-Ray : Newsgroups : povray.binaries.images : Seraglio (WIP) : Re: Seraglio (WIP) Server Time
3 Jul 2024 05:46:58 EDT (-0400)
  Re: Seraglio (WIP)  
From: Nekar Xenos
Date: 9 Sep 2015 15:00:28
Message: <op.x4plqxscufxv4h@xena>
On Wed, 09 Sep 2015 11:31:13 +0200, clipka <ano### [at] anonymousorg> wrote:

> Am 09.09.2015 um 04:31 schrieb Nekar Xenos:
>> On Wed, 09 Sep 2015 01:54:54 +0200, clipka <ano### [at] anonymousorg>  
>> wrote:
>>
>>
>>> That used to be the case indeed. As of POV-Ray 3.7.1, however,
>>> fade_distance can be set to 0 for effect: The distance-based fading  
>>> will
>>> then follow a true inverse power law (effective_brightness =
>>> nominal_brightness / (distance^fade_power)) rather than POV-Ray's
>>> traditional fading formula; nominal brightness will be achieved at unit
>>> distance.
>>>
>>
>> Maybe I'm getting something wrong, but this looks like divide by zero to
>> me.
>
> At a distance of zero - yes. But if you place a light source at a
> distance of zero to a surface, you have other problems anyway.
>

I was tired when I posted. I seem to have read "fade_distance" and  
"distance^fade_power" as the same thing.

I heard somewhere that lack of sleep can be similar to having a couple of  
glasses of wine...

-- 
-Nekar Xenos-


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